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1/20/11

presenting our demo

1.The big idea
the topic on our game is the bill of rights and the penalty of breaking the laws...the most inportant concept we want our players to learn is the bill of rights, and how inportant it is.

2.Making desicions as a team
our idea first started off with wanting to do something about the war over in iraq but then as we thought about it we decided to actually use the bill of rights as our topic...so from then on it stuck as the bill of rights.

3.Roles and Responsibilities
the process that we go through is that all the work be done on my computer where i am the smartest in our group and when i need something drawn on i ask josh to help me and D.J is the one that helps us out if we need.

4.Reasearch
the kind of research that went into my game is mostly wikipedia...ilearned that the bill of rights is really important... and the message i want the players to understand is that the bill of rights is inportant.

5.The User Experience
the actions the player gets to use is the keyboard to drive and answer questions to see if they go the right way or if they crash or not...the desicionds were decided by seeing who had the better idea.

6.Mastering Flash
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7.Overcoming Challenges
the hardest thing about this class is the code that is involved with the creation of our game...we worked together to get the cor5rect code and fix the mistakes that each of us saw...the proudest programming feature in our game i believe is the title scene.

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